Little Alchemy is often a game of learning from mistakes.
It’s free, and it’s readily available for iPhone and Android (through Google Play); you can even play online.
The guidelines of play are pretty straight forward. You start with four elements: air, earth, fire, and water, which appear as icons on the screen. By adding any two elements together, you get another “element,” that might or is probably not combinable in turn. Elements are added by dragging one over another, at which either nothing happens (since they don’t make something totally new), or perhaps a new icon appears within their place. You can an element to itself; air + air = pressure, for instance. You will find 560 items you may make, plus one bonus item (that i found about halfway through.) You’ll discover youself to be dropping and dragging whenever you have a very short while to spare, trying to create one more element.
The screen shows sun and rain you’ve already made about the right; the left side with the screen is for combining elements. A counter in the bottom shows you the number of elements you’ve made from the wide ranging 560. (The screenshot was apparently taken throughout an earlier iteration of the game, when only 500 elements might be created.) It is possible to set the library to indicate either all of the elements you’ve created, or just the ones that could be combined; “final elements” would be the end with the road and can’t be familiar with create other components. It’s also possible to decide to have final elements underlined, so that you can tell them apart. “Flood” from the screenshot can be a final element.
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